|
|
|
|
|
Part1: Connections between IS/MIS and Design
Research |
|
Part 2: Meta-theoretical relationships |
|
Part 3: Affective cognition and implications for
IS/MIS |
|
|
|
|
Design Research is undertaken in three areas: |
|
The human activity of designing |
|
Problems and designs for solutions |
|
Improved processes and methodologies for
designing |
|
|
|
|
Enormous commercial benefits in relation to
innovation and new product
development |
|
Essential element for the avoidance of costly
mistakes in change processes. |
|
Significant efficiency improvements in problem
solving processes |
|
Help for addressing complex situations |
|
Provides significant insights into many
human activities and processes |
|
|
|
|
Design Research contains the main body of
knowledge about designing |
|
Designing is more significant in IS/MIS than
usually recognised |
|
IS and Design Research are complementary |
|
|
|
|
|
|
‘Design’ – (noun) a specification for making an
artefact (inc system, theory etc) |
|
‘Designing’ – (verb) non-routine human internal
activity leading to production of a design |
|
‘Designer’ – a person designing |
|
‘Design process’ – any process that includes one
or more acts of designing |
|
|
|
|
|
|
Foundation of all design research |
|
Includes affective aspects of cognition |
|
Designing is emerging as a primary human
activity alongside thinking and feeling |
|
Epistemologically difficult – brain
research is resolving many of the
theory conflicts |
|
Cannot be described in terms of problem and
designs for solutions |
|
|
|
|
More than 50 years of research by international
Design Methods Movement |
|
Outcomes: hundreds of methodologies and models
of design processes targeting specific non-routine scenarios across a very
large number of sub-disciplines |
|
Support for management of design processes – a
huge area (see definition of designing) |
|
|
|
|
|
|
Problems: types of problems, formalising
characteristics e.g. TRIZ |
|
Designs: types of designs, characterisitics of
designed outcomes, how people interact with particular artefacts, how
designs for artefacts fit together |
|
Relationship between problems & designs for
solutions: automating the creation of designs. Good success in some areas,
especially ‘pure’ technology / informatic situations. |
|
|
|
|
Designing information systems & associated
Business plans/cases |
|
Characteristics of information system problems
and designs for solutions |
|
IS design processes and methodologies |
|
Managing designing & design processes in
IS/MIS |
|
Designers in IS/MIS scenarios |
|
|
|
|
Information System designers |
|
Business designers (directors) |
|
Product designers |
|
Organisational designers |
|
Marketing/advertising program designers |
|
Document designers (inc web) |
|
Human interface/ communication designers |
|
Manufacturing designers |
|
Managers of processes involving designers |
|
Customers as designers |
|
|
|
|
|
|
Customers design their lives using the products
of others |
|
Customers participate in designing products
(participative design processes/market research) |
|
Marketing/advertising/sales activities are
processes of managing customer’s designing and design processes |
|
Understanding customers’ designing is important |
|
Design Research supports customer’s designing
and commercial interactions |
|
|
|
|
All business plans & processes involve
designing |
|
Change means that designing is an ongoing facet
of commercial activities |
|
Information systems extend throughout business
and change processes & are designed |
|
Managing change in business is, in essence,
managing design processes and managing individuals designing. |
|
Design Research is a key source of info on
managing designing and design processes |
|
|
|
|
|
|
|
Different layers of theories and theoretical
abstractions |
|
Focus on theory as theory – not what the theory
is intended to represent |
|
Separate Popper’s worlds: |
|
Subjective/internal to humans |
|
Objective/external to humans |
|
Theory |
|
|
|
|
Ontology |
|
Epistemology |
|
General theories |
|
Theories about human internal processes &
collaboration |
|
Theories about structure of processes |
|
Methods of designing & researching |
|
Theories about mechanisms of choice |
|
Theories about behaviours of elements |
|
Initial conception and labeling of reality |
|
|
|
|
Elements at any level describe patterns in
elements at lower levels and depend on constructs (assumptions) at higher
levels |
|
There should be a complete pathway of
inter-related theoretical elements spanning all levels |
|
|
|
|
|
|
Object-based cognition (object) – thinking
defined purely in terms of the logic of objects (science & engineering) |
|
Rational cognition (brain-based)– people are
logical (cognitive science) |
|
Bounded rationality (brain-based)– people are
not always rational and there are good reasons (post-positivist cognitive
science) |
|
Affective cognition (brain + body) – people
think using body processes and brain processes (combined cognitive &
neurological science) |
|
|
|
|
|
|
Feelings are used in thinking |
|
All cognition depends on closure |
|
Closure cannot be adequately defined except
through a somato-sensory explanation (feeling that an answer is right) |
|
Individuals’ biophysically-based feelings are
the basis for affective cognition |
|
Emotions are gross groupings of
biologically-based affects that there is some public agreement. |
|
|
|
|
Executive function: assumes most of brain is for
process or domain specific purposes -
focus on frontal cortex as ‘executive’ |
|
Fully distributed brain function: focus on
possibilities in neural behaviour |
|
Cognito-affective: has body included - mainly through roles of cingulate
cortex and amigdala |
|
|
|
|
|
|
All research, designing, management and theory
making in IS/MIS has underpinning it assumptions about human cognition. |
|
Similarly, and at least as important, the above
depend on assumptions about choice and decision making in humans. |
|
Both depend on explaining closure and that
depends on understanding affective cognition |
|
|
|
|
There are many different explanations |
|
Faulty technical design and implementation |
|
Lack of market research/user participation |
|
Cultural issues, poor management, user
ownership, laziness, incompetence. . . |
|
Understanding of cognito-affective processes in
users, designers and managers offers pointers to different approaches. |
|
|
|
|
IS and Design Research are complementary |
|
Designing is more important to IS & MIS than is usually recognised. |
|
At the core of many activities are the issues of
closure |
|
Affective cognition provides the basis of
understanding for addressing many problematic areas in IS/MIS |
|