Notes
Outline
Affective Information Systems: Contributions  to IS from Design Research
Dr. Terence Love
Presentation
Part1: Connections between IS/MIS and Design Research
Part 2: Meta-theoretical relationships
Part 3: Affective cognition and implications for IS/MIS
Design Research
Design Research is undertaken in three areas:
The human activity of designing
Problems and designs for solutions
Improved processes and methodologies for designing
Benefits of Design Research
Enormous commercial benefits in relation to innovation and new  product development
Essential element for the avoidance of costly mistakes in change processes.
Significant efficiency improvements in problem solving processes
Help for addressing complex situations
Provides significant insights into many human  activities and processes
Relationship between IS/MIS & Design Research
Design Research contains the main body of knowledge about designing
Designing is more significant in IS/MIS than usually recognised
IS and Design Research are complementary
Some definitions
‘Design’ – (noun) a specification for making an artefact (inc system, theory etc)
‘Designing’ – (verb) non-routine human internal activity leading to production of a design
‘Designer’ – a person designing
‘Design process’ – any process that includes one or more acts of designing
Designing as a human activity
Foundation of all design research
Includes affective aspects of cognition
Designing is emerging as a primary human activity alongside thinking and feeling
Epistemologically difficult – brain research  is resolving many of the theory conflicts
Cannot be described in terms of problem and designs for solutions
Research into methodologies
More than 50 years of research by international Design Methods Movement
Outcomes: hundreds of methodologies and models of design processes targeting specific non-routine scenarios across a very large number of sub-disciplines
Support for management of design processes – a huge area (see definition of designing)
Problems & designs for solutions
Problems: types of problems, formalising characteristics e.g. TRIZ
Designs: types of designs, characterisitics of designed outcomes, how people interact with particular artefacts, how designs for artefacts fit together
Relationship between problems & designs for solutions: automating the creation of designs. Good success in some areas, especially ‘pure’ technology / informatic situations.
Designing and IS/MIS
Designing information systems & associated Business plans/cases
Characteristics of information system problems and designs for solutions
IS design processes and methodologies
Managing designing & design processes in IS/MIS
Designers in IS/MIS scenarios
Designers in IS/MIS scenarios
Information System designers
Business designers (directors)
Product designers
Organisational designers
Marketing/advertising program designers
Document designers (inc web)
Human interface/ communication designers
Manufacturing designers
Managers of processes involving designers
Customers as designers
Customers as designers
Customers design their lives using the products of others
Customers participate in designing products (participative design processes/market research)
Marketing/advertising/sales activities are processes of managing customer’s designing and design processes
Understanding customers’ designing is important
Design Research supports customer’s designing and commercial interactions
Managing Design Processes
All business plans & processes involve designing
Change means that designing is an ongoing facet of commercial activities
Information systems extend throughout business and change processes & are designed
Managing change in business is, in essence, managing design processes and managing individuals designing.
Design Research is a key source of info on managing designing and design processes
2. Meta-Theoretical analysis
Different layers of theories and theoretical abstractions
Focus on theory as theory – not what the theory is intended to represent
Separate Popper’s worlds:
Subjective/internal to humans
Objective/external to humans
Theory
Meta-theory:  theory layers
Ontology
Epistemology
General theories
Theories about human internal processes & collaboration
Theories about structure of processes
Methods of designing & researching
Theories about mechanisms of choice
Theories about behaviours of elements
Initial conception and labeling of reality
Meta-theory analysis: axioms
Elements at any level describe patterns in elements at lower levels and depend on constructs (assumptions) at higher levels
There should be a complete pathway of inter-related theoretical elements spanning all levels
Theories of MIS & Design Research
3. Models of Cognition
Object-based cognition (object) – thinking defined purely in terms of the logic of objects (science & engineering)
Rational cognition (brain-based)– people are logical (cognitive science)
Bounded rationality (brain-based)– people are not always rational and there are good reasons (post-positivist cognitive science)
Affective cognition (brain + body) – people think using body processes and brain processes (combined cognitive & neurological science)
Affective cognition
Feelings are used in thinking
All cognition depends on closure
Closure cannot be adequately defined except through a somato-sensory explanation (feeling that an answer is right)
Individuals’ biophysically-based feelings are the basis for affective cognition
Emotions are gross groupings of biologically-based affects that there is some public agreement.
Neural models of cognition
Executive function: assumes most of brain is for process or domain specific purposes -  focus on frontal cortex as ‘executive’
Fully distributed brain function: focus on possibilities in neural behaviour
Cognito-affective: has body included  - mainly through roles of cingulate cortex and amigdala
Role of cognition in IS
All research, designing, management and theory making in IS/MIS has underpinning it assumptions about human cognition.
Similarly, and at least as important, the above depend on assumptions about choice and decision making in humans.
Both depend on explaining closure and that depends on understanding affective cognition
Example: failure of IS change
There are many different explanations
Faulty technical design and implementation
Lack of market research/user participation
Cultural issues, poor management, user ownership, laziness, incompetence. . .
Understanding of cognito-affective processes in users, designers and managers offers pointers to different approaches.
Conclusions
IS and Design Research are complementary
Designing is more important to IS & MIS  than is usually recognised.
At the core of many activities are the issues of closure
Affective cognition provides the basis of understanding for addressing many problematic areas in IS/MIS